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Thread: ~~ Xbox360 News Center ~~

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    Talking ~~ Xbox360 News Center ~~

    Bagi yg punya xbox360, tips n trik, info console atau pun game terbaru bisa share disini ....

    ok ane mulai duluan yah

    Viking: Battle for Asgard



    A fierce struggle is taking place within the realm of the Norse Gods. The Goddess Hel has been banished for defying Odin, Lord of Asgard. Angry at her fate, Hel has raised an army of undead warriors to enslave the mortal realm of Midgard, and then provoke Ragnarok - the apocalyptic battle that that will destroy Asgard and the Gods themselves. The task of stopping Hel and defending the future of mankind falls to Skarin, a promising but deeply flawed young warrior, ignorant of the true reason for his favour with the Gods...

    Leave a bloody trail of dismembered foes as you master an involving and addictive combat style with destructive mythical powers and abilities. Explore vast and visually stunning open-world environments whilst slaying your enemies with a huge array of devastating and brutal combat moves. Tame mighty dragons and unleash their rain of fire, laying waste to the enemy hordes that stand in your way. Free enslaved warriors to wage war on Hel’s legion and lead them into huge, epic battles featuring colossal giants, powerful shaman, deadly assassins and Hel’s own champions. Here players can use Skarin’s emerging skills to help turn the tide of conflict with a timely murder or through the brutality of a visceral wave of slaughter.

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    Tom Clancy's Rainbow Six Vegas 2



    Tom Clancy's Rainbow Six Vegas 2 -- the sequel to the award-winning next-generation first-person shooter -- returns to Sin City. Tom Clancy's Rainbow Six Vegas 2 is your last chance to rescue America's sexiest city from an escalating terrorist siege that will force you into heart-pounding action from beginning to end. The best are back and this time winner takes all.

    Tom Clancy's Rainbow Six Vegas pushes the franchise to new heights by adding new gameplay features and even more visuals. Players encounter an intense solo campaign that uses new tactical possibilities in various locations around Sin City. Tom Clancy's Rainbow Six Vegas 2 also breaks new ground in both co-op and adversarial modes, while providing interaction between the solo and multiplayer modes.

    ane dah maenin niy game dan bener2 keren
    secara grafik dan cara bermain memang tidak terlalu bnyk perubahan dari seri sebelumnya.. tp salah satu game yg wajib dibeli bagi penggemar tactical shooting

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    Dark Sector



    It’s been a little while since we looked at D3Publisher’s Dark Sector, which is being developed by veteran gamemaker Digital Extremes. Last week’s Game Developers Conference gave us a fresh look at the main single-player game, as well as an opportunity to try out the game’s multiplayer modes.

    If you’ve been reading our previews on Dark Sector—such as the one we posted in December—you should already have a good idea how the game begins and the background on the lead character, Hayden Tenno. It’s a creepy start to the action, but a stylish way to introduce the character and the unexpected sci-fi spin it takes on.

    Once Hayden becomes infected, it’s time to go to work. He begins with minimal supplies: mainly a handgun, the glaive and his CIA-schooled survival instincts. Actually, you’re the one who needs the survival instincts, because you’re the one who’ll get Hayden out of the crossfire when it starts. He can use his handgun in a dual-wield type of way, but you’ll find that exploring the space with the glaive is the best approach.


    Special delivery for you!


    The Unreal Engine provides a comfortable base for the game to be built upon, and its effects gave the art staff a chance to make a rich environment. Light gleams in as rays through holes in the walls, florescent lights flicker and, yes, there’s blood that gouts out of any moving thing that your glaive hits. Game fans will also relish the finishing moves you can put a stunned enemy via the glaive.

    [Correction: I obviously confused Dark Sector with another game, because I was alerted to the fact that the game isn't built on the Unreal Engine, but rather a proprietary engine created by Digital Extremes. Apologies to all for the error.—A E]

    Just when you get the hang of using the glaive, it seems you get another upgrade that enhances its use. When you get to pick things up with it, of course there are plenty of opportunities to use that ability, both in getting supplies (such as a box of ammo that’s across a room filled with trigger-happy gunmen blocking your path) and solving some of the minor puzzles you encounter (such as flipping switches to activate something essential).

    Further along, you get the ability to imbue the glaive with elemental attributes. For example, toss it through a flame and you’ll be able to light up anything you hit with subsequent throws for a short period. It also comes in handy with some of the gameplay, such as burning away something that’s blocking your path or freezing a few enemies so you have less bullets flying at you.

    Dark Sector’s single-player campaign is made up of ten chapter of varying length. The early ones seem to be mostly there to give you a good dose of the opening story and let you acclimate to the controls and your weapons. Later, though, chapters offer a lot of challenge. It should take you a while to get through it all.

    According to Digital Extremes, Dark Sector was designed to be predominantly a single-player game; about 90% of what makes up the title is the solo campaign and, as such, that’s where the developer admittedly devoted the majority of its attention. So, when it came time to create the multiplayer portion—which is comprised of two main gameplay modes—the Canadian studio wanted to try some fresh ideas in comparison to what most shooters offer.

    Epidemic is the name of the team-deathmatch variation, which pits two groups of up to five players against each other. The map we played on was tightly structured, so there weren’t a lot of places for you to go or hide, but it also featured a lot of walls and obstacles that made it hard to see where others were until they’re right next to you. It’s easy to be slinking along, thinking you’re safe from harm, when all of the sudden you have one or two members of the other team taking you down. This assures that the action won’t be slow or boring, and hopefully the other Epidemic maps have as much potential for frantic gunplay…or glaive-play, if you prefer, because all of the glaive powers are available to use here as well.

    The real key to Dark Sector’s multiplayer is the Infection mode. Here, it’s mostly everyone for himself with a twist that supports up to ten combatants in a match. At the start, one player is Hayden, infected with the disease that gives him his inhuman powers. It’s the Hayden player’s task to stay alive as long as possible, though the odds are slanted with all of the other players on the hunt to kill him.


    This is no family reunion BBQ.


    It almost sounds like an unfair balance, but the fact that the Hayden character has advanced powers and greater-than-normal abilities, the “one” in the “nine against one” equation doesn’t have it too badly. For instance, Hayden can turn mostly invisible and put up a powerful shield a number of times each round, so the opportunity to get away exists for that player. Plus, the glaive does offer a nice counter to the somewhat standard guns the other players utilize.

    Scoring in Infection gives one point to Hayden for every kill, while the player who takes down Hayden gets two points. Any player who provides an “assist” (such as causing heavy damage to him, but not actually dealing the final blow that puts him down) also gets one point added to the score. Then, the one who took Hayden down actually becomes “the infected” for the next round, and it all begins again with the new Hayden running (and killing) to try and save his life.

    While those two modes might not seem like a lot, Digital Extremes will also include bot support for the multiplayer segment. It enables a smaller group of people—or even a solo player—to fill out the open player slots with AI characters and maintain a full game. It’s a rarity these days for a console title to offer bots, and I’m sure it’ll be a well-received option. In addition, D3 and Digital Extremes are looking at the potential for downloadable content to add to what the game offers, but it’s a bit early, with the game still a month away, to think about what Dark Sector-related fare you might find on Xbox Live Marketplace.

    The title will also have a typical offering of achievements spread between the single-player and multiplayer components. The basic milestones come for each chapter you complete, but others will reward you based on racking up certain kill counts or specific accomplishments. You’ll undoubtedly go into a game at times with the sole intention being to meet some achievement-related objective, such as decapitating 30 enemies with your glaive. One will only ring up if you manage to get through an entire level using only the glaive, while there are also a handful of secret achievements that’ll have to be discovered.

    Dark Sector is in the home stretch for its March 25 release date, and it’s looking like a nice package for shooter fans. We’ll offer our final assessment around the time the game hits stores.


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    Universe at War: Earth Assault



    Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Deadly sci-fi weapons and alien powers allow players to destroy cities and other territory while fighting for Earth. The game also allows players to retrain and customize units in the midst of battle, modify their weapons and defenses in real-time, and even control the development of technology that will help them to victory.




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    Condemned 2: Bloodshot



    March 11, 2008 - If it came down to it, would you be willing to rip your toilet seat off of its hinges to beat down a frenzied meth addict? You'd better be prepared to answer 'yes' to that question if you're going to take a swing at Condemned 2: Bloodshot. The sequel to Monolith and SEGA's Xbox 360 launch title returns to the seedy underworld for more first-person melee combat with a hint of horror. Ok, it's more than a hint. Condemned 2 offers up the same formula that made the first game a success and tackles every criticism levelled at the franchise with success in most areas. It's not the perfect sequel, but it'll do for those of us that found the first a refreshing alternative to the standard first-person formula.

    Condemned 2 picks up several months after the first game ended. Ethan Thomas, our unlikely hero, has fallen on hard times since leaving his job as an SCU agent. The alcoholic stupor he lives in has taken its toll and this game finds him battling demons both real and imaginary. Things are bad for Mr. Thomas. Not quite Leaving Las Vegas bad, but the sauce has become such a part of his life that he can't hold a gun steady without first downing a bottle. It's a sad state of affairs, but an interesting gameplay mechanic to be sure.



    Against Ethan's will, Condemned 2 drags the protagonist back into action. Things start with a search for the missing Van Horn, an old friend of Ethan's. As a survival horror game, it should come as no surprise that things get crazy fast and the story quickly diverts down a supernatural path. The narrative of Condemned: Criminal Origins imploded towards the end of the game, leaving many confused as to what the ending meant. You won't have that problem with the sequel. The story is presented in a more focused manner with cutscenes book ending each chapter and an easy to follow tale that continues to unfold as you play.

    A focused story is not always a better one. While Condemned 2 starts off with a bang, the story is oddly unsatisfying by the end. Perhaps this is because Monolith had to at once tie up all of the loose ends (of which there were many) of the first game and create a story that could stand on its own for people who may have missed the first one. Or it may be because some parts of Condemned 2 appear written into the story simply because the level designers had a good idea. I'm looking at you Magicman. Whatever the reason may be, Condemned 2 doesn't have the sense of urgency or power that the first game did.


    Time has not been kind to Mr. Thomas.

    Even so, the tale does have its high points. There are moments you'll never see coming that are very cool and memorable in all the right ways. I'll keep this review as spoiler free as possible, but know that Condemned 2 takes Ethan beyond the city limits into a number of attractive and twisted environments.

    Or course, the first Condemned didn't become a moderate hit because of the story. It was the unique first-person melee take on the survival horror genre that caused it to make a splash. Monolith has taken this concept and run with it. The combat system is fleshed out with combos, environmental finishers, brutal quick time event special attacks and good old fashioned fisticuffs. This is a huge leap up from the first game and continues to be a great alternative to traditional first-person shooters.

    Like the story, the combat loses its way a tad as the game moves along. By the end, you'll have been tossed into a number of situations where gunplay takes on too much significance for a game that supposedly isn't about shooting. If guns are your thing, you can even unlock a first-person shooter mode by completing the game once. Still, nothing beats the grotesque satisfaction Condemned 2 provides with its weapons of convenience. Toilet seats, bowling balls, broadswords and more are all in play and all a great deal of fun to wield or hurl at an oncoming lunatic.

    Another area of success is the improved forensics. The crime scene investigations are an involved process in the sequel -- you won't simply point a tool at a dead body and learn its mysteries. Condemned 2 requires you to use your noggin. You won't have to pull any Law and Order knowledge out (unless you consider Ice-T's character the brains of the operation), but you will be graded on your ability to make observations and simple inferences. Occasionally you'll be given a list of questions to ask with a somewhat arbitrary "perfect" answer, but on the whole this is a great game mechanic and adds to the immersion level quite well. There's a bonus to doing well here, too. These investigations, along with meeting bonus objectives and finding all of the collectibles in a stage, are summed up into one grade that determines how good of an upgrade you receive for your job well done.

    A game like Condemned 2 lives and dies on its level of immersion, so the new investigative sequences are a nice touch. There are a few small things in the game that can bring you out of the creepy spell Condemned 2 casts. The framerate drops occasionally, though not drastically. Object physics also sometimes felt a bit off, or were broken. We saw a few weapons and objects hovering impossibly in the air a couple times and we're pretty sure that an empty cardboard box on the ground should not impede our progress until being swatted out of the way. The animations of other people, particularly SCU agents, leave something to be desired as well and the load times in between deaths are a little too long to keep you engrossed in the dark world. These are small gripes though and mostly fade into the background when compared to the good things Monolith has done.


    Guns?!? Condemned isn't supposed to be about guns!

    With all that has been updated, changed and improved in Condemned 2, there are some things that haven't changed. That's a good thing since the first game had a lot going for it. The sound is as impressive as ever. The game makes full use of your 5.1 surround system to keep you on the edge of your seat. It should go without saying that the fright effects sound great, but Monolith went the extra step here. A simple fistfight becomes so much more as the game adds aural effects to the soundtrack to complement your actions.

    The graphics look good, particularly the artistic direction, and do great service towards creating an aura of fear. And there are many genuinely creepy moments in the game. The designers have a fantastic grasp of what can, and should, be done with a horror videogame. The atmosphere is there with troubling graffiti, oil seeping from the walls and ceiling and splashes of strange reddish liquids that can only be fluids meant to be kept inside the human body. The goal was to make a world gone awry and success was had. I mean, you go to a bowling alley in Trenton at one point. Case closed.

    The experience doesn't end when the campaign is over, though the extras aren't nearly as strong. First is the Bloodshot Fight Club. These small missions are a quick way to hop into some psycho-slaughtering action. Each has a specific goal for you to tackle and see how you stack up against the online leaderboards. These little arena brawls are a nice distraction, but little more than that in the long run.


    Ah, now this is a weapon I can get a grip on.

    There's also a multiplayer game for up to 8 people online or through system link. A first-person melee-centric multiplayer game might sound fun, but it isn't all that hot. The deathmatch modes are a confused cluster-fudge. There's really only one game type worth playing. It's called Crime Scene and it pits a team of crazies against some SCU agents. The goal of the afflicted is to prevent the SCU from finding a box with a head in it, which they can do by moving the box at any time or putting down emitters to mess with the SCU's equipment. Even with this fun idea, I can't see the Condemned 2 multiplayer community really taking off.

    Closing Comments
    Condemned 2 doesn't make as big of a splash as its predecessor, but it does everything necessary to make a quality sequel. There are more features, fan complaints are addressed and it's still as spine tingling as ever. The story, though less akin to Swiss cheese than the first one was, is not as gripping and the game feels as if it lost its focus in the latter stages. As a sequel, the game doesn't have the originality the first had going for it and, as such, the shortcomings are more noticeable. The gameplay improvements are strong enough to overshadow these for the most part and you're still left with a wild ride.

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    Army of Two Review



    March 4, 2008 - In his farewell state of the union address, President Eisenhower warned of the dangers of a private military force, reasoning that corporate troops for hire would undermine the safety, security and standing of our armed forces. Eisenhower didn't know just how prophetic his words would become, especially given the state of the world today. Companies like Titan Corporation, Triple Canopy and Blackwater have hired their military services to the highest bidder, dropping into hotspots for missions while undermining the image of the armed services. It's this backdrop that's the concept behind the latest action title from EA Montreal and EA Games, Army of Two. As you can tell from the title, the game places a premium on co-op play, and while the single player experience is fine, it's co-op play where this title really shines.

    The story of Army of Two takes place across 16 years, centering on Elliott Salem and Tyson Rios, two battle-hardened former Army Rangers that join the private sector as mercenaries for hire. Following their former commander Dalton to Security and Strategy Corporation, or SSC, Salem and Rios are dispatched across the globe to "take care of problems" in warzones while raking in large sums of cash. However, as time goes by, both Salem and Rios start to notice that a number of leaks and secrets seem to coincide with their missions as well as a bill in Congress to fully privatize the military. Trying to get their heads around what's going on, Salem and Rios fight their way through battlefields in a tale of betrayal, conspiracy and revenge.


    In a single player match up, you select either Salem or Rios to take through the six story driven campaigns, with the computer controlling your partner. While you might think that guns are primarily going to help you survive, the real tool in your arsenal is Aggro, a system that is based around how forceful your soldier is being in combat. If you throw grenades, continually shoot enemies (or even blind fire in their direction) or cause explosions, you swing aggro momentum in your direction, which will in turn make every soldier focus their attention on you. That might seem like a bad thing, especially when you're glowing red to indicate how aggressive you're being. However, there are definite advantages to pulling aggro. First of all, with all of the attention on your soldier, your partner will turn transparent, indicating that they can sneak around and flank rival soldiers without them knowing it. The other advantage of aggro is that if you maintain that state, you move into what's known as overkill, a bullet time inspired place where you do twice as much damage and are able to fire unlimited bullets or sneak around completely invisible for about 16 seconds, performing melee strikes like chokeslams or kicks to the stomach.

    Aggro also serves to drive home the point that you can't do everything within the game by yourself. You'll need to become accustomed to doing things with your partner, because going into a firefight pretending to be invincible is a sure one-way trip to a body bag. Instead, players will need to learn how to best use their computerized partners to advance to a spot, then holding their position and laying down fire support so that they can regroup when all enemies have been eliminated. Players can dictate the posture of these commands (aggressive or passive) with what's known as the partner order wheel, controlled by the direction pad, which will affect how vigorously players use these tactics against the enemies you face. Getting a grasp on this will be key when it comes to eliminating the three kinds of troops you face: blue highlighted troops are basic grunts that are easily killed, while red are higher up officers that put up more of a fight. Gold troops are heavies that are just as armored as Salem and Rios, and require your flanking techniques, because they can only be damaged from behind.


    A fierce air arm wrestling bout ensued...

    See, Salem and Rios carry three firearms and a collection of grenades into battle. The primary weapon is frequently a machine gun or a shotgun, which is used to eliminate large groups of enemy troops with their range and power. Secondary weapons are typically pistols or sub-machine guns that can back you up if your primary gun runs out of ammo. Finally, special weapons are used to cause significant damage at a distance, and include sniper rifles, RPGs and Stinger missiles.

    But while all of these are deadly, you can easily upgrade these with new items, such as swapping out the barrels, adding protective shields, adding larger capacity cartridges or magazines for guns. All of these augmentations will increase or decrease the stats of each weapon, but perhaps the most significant change is the pimp out option, which will turn your firearm into elaborately gold or platinum plated pistols with diamonds and other embellishments. These blinged out weapons heavily jack up your aggro and catch enemy soldier's attention; after all, when's the last time you saw a gold plated AK47 or a platinum Dragunov on a battlefield? The same could be said for those enemies, who are quickly drawn to this sight.

    What's more, the co-op portion of Army of Two really drives home the point that this is a game designed to play with a friend. That's not to slam the partner AI in any way; it will do what you need it to do for the most part and help you through most missions without major incidents. However, the AI will perform some stupid mistakes here and there, such as dragging you large distances to what it determines to be "safe cover" before healing you. This will sometimes have the effect of pulling you through dangerous enemy positions and leave you open to more grenade attacks that you can potentially defend against. What's more, it won't always take advantage of the stealth provided to it when you draw aggro, and will sometimes charge blindly into the middle of battle, swinging the momentum its way and leaving it open to be quickly injured or even killed.


    I don't think you're supposed to move him if he's injured.

    What's worse is that there's practically no reason to ever swap guns with your partner unless you want to see what firing their weapon is like -- you don't get extra ammo, and you don't need to acquire a different weapon unless you made a poor choice. Furthermore, while you can cheer your partner or hit them in the head, there's no need for this feature to even be included in the game. The AI won't keep track of the number of times you give them props or pound them, and will sometimes slip into an animation loop of constant headbutts or air guitar solos. It makes this feature stand out more as something that was initially intended, but wasn't fully implemented.

    Fortunately, you can avoid many of these issues if you play with another gamer, and at least Army of Two gives you multiple ways to experience the game with a friend. You can play via split screen if you're on the same system, or you can establish a private co-op game with a friend or a public game with anyone who's online. Once you play with someone else, especially with someone who's played before, you see how the game is supposed to work, and you can intelligently maneuver through the battlefields without significant issues. What's more, you frequently find that you come up with new tactics to address game situations, ones that the AI would never think of. That's where Army of Two shines.

    One thing that stands out with Army of Two are the visuals, which look incredible. Both Salem and Rios come across with huge character models and sharp details, from the top of their protective face masks to the tattoos and scarred battle armor. These characters look great, but that isn't solely restricted to the main characters. Enemies are just as large, and animate as smoothly at Salem and Rios do. Environmental textures are clean and nicely done, and with the exception of the random render pass here and there or texture rip, the game runs quite well. Many of the explosions that wind up rocking stages, from the fuel cans you shoot to the planes you destroy, look very good, and if you're looking for a visually striking stage, the sinking aircraft carrier is eye catching indeed.


    Co-op and multiplayer are the true stars of the game.

    The sound for the game, on the other hand, is excellent. Be warned, however, that this title is definitely for adults, with a variety of curse words frequently dropped in conversation. However, the dialogue is delivered extremely well, with all of the main voice actors delivering their parts believably. The sound effects for the various guns are excellent, and while the music that's there is more of a backdrop for the action, it's also well done. Aurally, Army of Two is a great game.

    Closing Comments
    As a single player experience, Army of Two is a fine game -– one that manages to provide a fun, engaging time despite its length, AI issues and elements that don't seem fully implemented. However, it's really co-op play and multiplayer where the game stands out, and these two modes will most likely keep you playing for a long time.

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    Grand Theft Auto IV



    Published by: Rockstar Games
    Developed by: Rockstar North
    Genre: Action
    Number of Players: 1-16
    Release Date:
    US: April 29, 2008
    Japan: April 29, 2008
    Europe: April 29, 2008
    Australia: April 29, 2008
    Also Available On: PlayStation 3

    Features: 720p Support, Dolby Digital 5.1, Memory Unit, Downloadable Content


    The fourth installment of the popular series by Rockstar features improved graphics, new features, and new gameplay. Players take on the role of Niko Bellic, a rough-around-the-edge chap from Eastern Europe. Niko has arrived in America, in Liberty City -- a land full of promise and opportunity. His cousin convinced him to emigrate, to join him in his mansion and life of luxury, but as soon as he steps off the boat, Niko discovers the truth about the American way. Still, the wealth, the comfort, the bliss of the good life, it all really is here ... And it's all for the taking.

    GTA IV reinvents the series with a renewed version of Liberty City detailed to the last pothole and rooftop vent. There are now four boroughs to explore plus extra area outside of Liberty City proper. With the ability to climb obstacles, drive cars, steer boats and pilot helicopters, the world of GTA is more accessible than ever before.






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    om pelmo jadi newbi lagi


    wah dagangannya banyak ya om,ikut donk

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    Smile

    wah bahasan bahasan game nya bagus bagus ya bro. sayang belum kuat beli XBOX 360. tapi masih pake xbox yang lama

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    Quote Originally Posted by chesster View Post
    wah bahasan bahasan game nya bagus bagus ya bro. sayang belum kuat beli XBOX 360. tapi masih pake xbox yang lama
    hehehehehe sabar aja om nabungnya
    gak rugi lho bli xbox360

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